Comments on: Delaunay triangulation and Voronoï diagram http://en.nicoptere.net/?p=10 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: ColourBomb http://en.nicoptere.net/?p=10&cpage=1#comment-25163 Wed, 26 Jun 2013 21:13:10 +0000 http://en.nicoptere.net/?p=10#comment-25163 [...] moved into a thread in a future update to keep things responsive. Delaun uses the Biga library from nicoptere.net with kind permission from [...]

]]>
By: rostok http://en.nicoptere.net/?p=10&cpage=1#comment-10049 Sat, 24 Sep 2011 16:06:13 +0000 http://en.nicoptere.net/?p=10#comment-10049 hey, this piece of code works great. thanks for port.

i had some problems with it but after little investigation i found out that some of points i passed to triangulate() were doubled. so please emphasize that all vertices must be unique.

btw. i use it in to setup pathfinding with a*.

]]>
By: Delaunay for fun « miaumiau interactive studio http://en.nicoptere.net/?p=10&cpage=1#comment-9438 Tue, 26 Jul 2011 23:54:20 +0000 http://en.nicoptere.net/?p=10#comment-9438 [...] por la red información sobre el tema, me he encontrado con un post en el blog de Nicolas Barradeau que ya había portado a as3 el código de la triangulación. La [...]

]]>
By: nicoptere http://en.nicoptere.net/?p=10&cpage=1#comment-6356 Tue, 29 Mar 2011 03:31:01 +0000 http://en.nicoptere.net/?p=10#comment-6356 Triangulating a polygon is not something delaunay will do for you.
You’d rather check some triangulation methods such as ear cutting http://en.nicoptere.net/?p=16 :)

]]>
By: wagster http://en.nicoptere.net/?p=10&cpage=1#comment-6350 Sun, 27 Mar 2011 15:50:59 +0000 http://en.nicoptere.net/?p=10#comment-6350 Thanks for this – very useful for generating 2d shapes for rendering in Away3D.

Unfortunately it won’t yet handle concave shapes – any idea how I might approach modifying this class to exclude triangles that lie outside the boundary defined by the Points I pass in?

]]>
By: szataniol http://en.nicoptere.net/?p=10&cpage=1#comment-3415 Tue, 07 Sep 2010 11:25:51 +0000 http://en.nicoptere.net/?p=10#comment-3415 Great stuff, thanks for sharing :)

]]>
By: 2D to 3D Photo with Delaunay triangulation | Neuro Productions http://en.nicoptere.net/?p=10&cpage=1#comment-1200 Sat, 13 Feb 2010 13:48:17 +0000 http://en.nicoptere.net/?p=10#comment-1200 [...] week I stumbled on a great AS3 Delaunay Triangulation class by Nicolas Barradeau (Ported from a triangulate algorithm by Paul Bourke ). And when I hear triangles, I think 3D. [...]

]]>
By: Li http://en.nicoptere.net/?p=10&cpage=1#comment-673 Tue, 29 Sep 2009 22:10:06 +0000 http://en.nicoptere.net/?p=10#comment-673 Awesome work!

I am observing though that the Voronoi diagrams drawn are incorrect. If you make a quick test, you’ll easily see that the cells do not always contain the points that are closer to the cell focus point than to any other point.

]]>
By: Og2t http://en.nicoptere.net/?p=10&cpage=1#comment-362 Mon, 20 Jul 2009 12:39:10 +0000 http://en.nicoptere.net/?p=10#comment-362 Hi Nicolas!

I’ve just posted an experiment using your Delaunay classes.

]]>
By: Controul > Speedy Voronoi diagrams in as3/flash http://en.nicoptere.net/?p=10&cpage=1#comment-251 Fri, 22 May 2009 00:21:52 +0000 http://en.nicoptere.net/?p=10#comment-251 [...] toy, even though you don’t see the sources. You get a different tool for the same job by HIDIHO!, he goes through Delaunay triangulation, and then translates to a Voronoi decomposition, the two [...]

]]>