Comments on: Distributing N-points on a sphere http://en.nicoptere.net/?p=12 giving something back to the Flash community Sun, 08 Feb 2015 13:47:19 +0000 hourly 1 http://wordpress.org/?v=3.8.1 By: Michael Gaio http://en.nicoptere.net/?p=12&cpage=1#comment-1383 Sun, 28 Mar 2010 06:55:51 +0000 http://en.nicoptere.net/?p=12#comment-1383 Thanks! Been looking for this for a while (like years)!

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By: Spherical distribution | signalsondisplay http://en.nicoptere.net/?p=12&cpage=1#comment-1126 Tue, 12 Jan 2010 21:45:43 +0000 http://en.nicoptere.net/?p=12#comment-1126 [...] articles and came across this. I know it’s been done before, countless time, by this dude for example. So I tried out this implementation using DirectX9, and it was slow as fuck. So [...]

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By: Come & play with my hairy balls … | iq¹² http://en.nicoptere.net/?p=12&cpage=1#comment-349 Fri, 10 Jul 2009 11:58:48 +0000 http://en.nicoptere.net/?p=12#comment-349 [...] hair roots are placed with the sphere distribution script of Nicolas Barradeau, so thank you [...]

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By: Motosauro » Blog Archive » Motosauro - Appunti di sviluppo e varie http://en.nicoptere.net/?p=12&cpage=1#comment-230 Thu, 14 May 2009 14:23:12 +0000 http://en.nicoptere.net/?p=12#comment-230 [...] A questo indirizzo ce n’è un esempio e un altro qui [...]

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By: P.J. Onori http://en.nicoptere.net/?p=12&cpage=1#comment-196 Sat, 25 Apr 2009 18:34:09 +0000 http://en.nicoptere.net/?p=12#comment-196 Hi there. I just wanted to mention that I’ve used a portion of your code in a library I’m in the process of writing. I’d love to not only get your feedback on the project, but to also get your blessing in the use of the code. I couldn’t find an email address to hit you up at, so I’m dropping you a comment here. Thanks!

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By: Paulo Araujo http://en.nicoptere.net/?p=12&cpage=1#comment-172 Tue, 14 Apr 2009 12:14:26 +0000 http://en.nicoptere.net/?p=12#comment-172 Wow… vry good!
Thanks man!
and Congrats!

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By: nicoptere http://en.nicoptere.net/?p=12&cpage=1#comment-30 Fri, 28 Nov 2008 10:22:09 +0000 http://en.nicoptere.net/?p=12#comment-30 hi,
shame on me.
both AWAY3D and SANDY DO HAVE a geosphere.

it is specified in the SANDY’s class description that:

code ported from Away3D mostly as is, with the exception of U/V mapping

what I used it for for was rather basic actually, we did a viral game where people had to find gates on the net and each gate had to be added to a sphere. we needed a “light weight” solution (which could be embedded in banners for example) so that’s what I was so glad to find Alan’s post and to manage to port that class from C. looking back it is pretty dirty especially when compared to Alan’s version.

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By: makc3d http://en.nicoptere.net/?p=12&cpage=1#comment-29 Thu, 27 Nov 2008 23:08:32 +0000 http://en.nicoptere.net/?p=12#comment-29 Oh yeah, I forgot, folks at panosalado project made one for papervision, too.

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By: makc3d http://en.nicoptere.net/?p=12&cpage=1#comment-28 Thu, 27 Nov 2008 23:06:40 +0000 http://en.nicoptere.net/?p=12#comment-28 You are a bit misinformed, away and sandy do have (somewhat cheated out) geospheres, and I think also alternativa3d. Also, there is much older geosphere for away that, however, does not support UVs.

P.s.: what’s with white-on-white text? It’s not funny to ctrl+a to read it :(

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