Nicolas Barradeau

Hi! I'm a freelance creative coder from Paris, France

I'm a former Fine Arts student, specialized in real-time graphics, mostly online, it's usually hard to explain what I do for a living. I thought it would be better to give an overview of the process instead of showcasing a couple of finished projects. the map above is made of Work In Porgress, Proof Of Concept, debug views and, sometimes, finished projects' screenshots. they're personal and profesional projects as well as workshop or lecture material I came to produce from january 2014 to december 2016 (~15% of the pictures can date back up to 2008!).

most of the things are done in JS/WebGL - that's what I do for a living - sometimes there can be some exotic things like ActionScript, Haxe, Python, C#, GLSL or Java. if you double click, it should bring some more context but sometimes it's only graphic research or debug and there's nothing more than the picture itself. on desktop, you can also use the left/right arrows to navigate between images.

I have a blog called YOUPI! where I share the way I do things. there's also a page where I dump some pointless ideas: One Trick Ponies. I kept a copy of my Flash blog HIDIHO!. I also saved most of the code and resources, more of a curiosity really :)

I recently joined forces with two talented freelance creative coders - David Lenaerts and Frank Reitberger - and we deliver touchy WebGL contents. we now work as a team, feel free to contact any of us if you have a project. contact:


2016 work

Google Arts Experiments
the great animal orchestra (blog)
a short journey (blog)
+ a conference on creative cartography

Collapse (08/2014 - 07/2015)

I worked for almost a year on a project that didn't ship (r.i.p.)

before that

My Deejo, We Are Data
from the Flash era:
2013, 2011, 2010, 2010