Nicolas Barradeau
      
        former Fine-Arts student now working as a freelance creative coder. I'm
        specialized in online 2D/3D real-time graphics, animations and dataviz.
        I've used Machine Learning more and more for the past 2 years.
      
      
        if you have a project or want more details about something:
        barradeau@gmail.com
      
      
        I have a blog called
        YOUPI!, it
        was on hold because organising
        GROW Paris took all the room but I
        should blog again soon.
        I started a website to "teach" the basics of generative art, it is
        called
        YOUPI.IO (I'm not good at names)
      
      social
      
        twitter 
        github 
        codepen 
      
      
        behance 
        vimeo 
        flickr
      
      relevant work and such
      2021
      
        - 
          Marseille for La Phase
          5 and its
          companion article to
          explain how it's done
        
- 
          Emotions map
          features a fun use of a force directed graph for Google Arts & Culture
        
- 
          worked on 2 unreleased dataviz projects for Google Arts & Culture,
          also started prototyping mini-games (games are very challenging!)
        
2020
      
      2019
      
        - 
          worked on a (unreleased) year-long project for Google Arts & Culture,
          I learnt a lot about ML
        
- 
          organized the the 3rd edition of
          GROW Paris, smaller (only took 6
          weeks), focused, awesome
        
- 
          gave a lecture at
          micromesomacro, here's the
          slide deck
        
2018
      
        - 
          worked on the UI of the
          airshaper model viewer
        
- 
          did a 360°, kinect driven, 2D fluid simulation in Unity for
          Hands Agency
          (client Lancôme)
        
- 
          did an AR app in Unity for
          Publicis Sapient
          (client La Poste)
        
- 
          worked on didactic animations for Google, explaining how the Universal
          Search and Knowledge Graph work (unreleased)
        
- became a father
- 
          organized the 2nd edition of
          GROW Paris (this edition
          took ~6 months...) harder, better, stronger!
        
2017
      
      2016
      
      
        2014 / 2015
      
      
        - 
          worked for a year on the
          Collapse
          prototype for BETC (client Ubisoft) I learnt a lot about cartography
        
- 
          2014 My Deejo (first WebGL
          project)
 
      from the Flash era:
      
We Are Data (2013, last Flash Project),
      
2011,
      
Bulgari B-zero (2010),
      
Cut it out for change (2010)
      + countless smaller projects, workshops, talks ...
      I kept a copy of my Flash blog
      
HIDIHO!. I
      also saved most of
      
the code and resources, for the curious
      there's a page where I dumped pointless ideas, mostly broken but funny
      stuff:
      
One Trick Ponies