I’ve started a series entitled “basics in generative art”.
I am not a generative artist and this is not a generative art for dummies.
As for lots of people, I started using Flash for its graphic capacities. Back in the days of AS1 & 2, lots of tutorials were flourishing here and there about graphics and code. Art Directors and motion designers could put their hands on code and build functional prototypes without asking for help. Times have changed, and swapping to AS3 left a lot of people behind.
What I’ll share here is a series of snippets & thoughts about generative art and computational geometry, some useful tools, notions and approaches to recurrent problems. Again even though there is an Ariadne’s thread ( “N dimensions” ), this not a book or a manual.
This being said, concepts and snippets will grow increasingly complex over time so If you’re new to graphics in Flash, or new to generative processes in general, you may want to read articles chronologically.
Anyway, I hope you’ll enjoy reading this so much as I enjoyed writing it.
cheers,
Nicolas
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