for those who don’t know, a convex hull is the tightest volume enclosing a given set of vertices so that none of them lies outside the volume. it can be useful in some cases, like when you want to perform coarse collision detection on a complex volume.
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incremental 3D convex hull
“I’m not impressed at all…”
my first Flash on The Beach is over, it was one of the best times I’ve had in a long while.
spending 4 days with talented flashers/designers/creatives/devs from around the world is really a unique experience. I had a chance to attend sessions by people I consider to be the best digital artists but also to find myself new heroes.
[update]an implementation of the incremental convex hull algorithm is available here
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simulated annealing and TSP
using the simulated annealing algorithm to find solutions to the traveling salesman problem
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my beloved readers wrote…