shaders are the core of modern graphics ; they alter large streams of data very quickly.
the counterpart is that they are extremely stupid, especially in AGAL…
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AGAL distortions
Ave AGAL! morituri te salutant
time to ride the tiger. Read the rest of this entry »
3D, some theory and basic mesh tweaking
this is a series of samples I did for a workshop I gave in Paris on january the 12th 2012 (see the previous article).
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a workshop
I’ll have the pleasure ( and the privilege ) to lead a workshop on january the 12th 2012 in Paris. here’s some thoughts about the whole thing.
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my beloved readers wrote…