HIDIHO!

giving something back to the Flash community

“I’m not impressed at all…”

dynamic fracture algorithm
my first Flash on The Beach is over, it was one of the best times I’ve had in a long while.
spending 4 days with talented flashers/designers/creatives/devs from around the world is really a unique experience. I had a chance to attend sessions by people I consider to be the best digital artists but also to find myself new heroes.

[update]an implementation of the incremental convex hull algorithm is available here

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song of the forklift

on Aug 26th, 2010
about: Uncategorized
feat. ,

today frank twitted a link: the sound of sorting algorithms

simply brillant.

so I’ve quickly put together a sample file to read the sound a of a 3D object.

you can slide or click the slidebar to seek some vertices, the panning is done according to the vertex’s X position, the frequency of the Sound is based on its Y & Z values.
there are funny sequences like the wheels or the seat.
I can’t remember where I found the forklift’s model :/

as I’m really not into sound or music, I’ve used Keith Peters’ Tone class pretty neat piece of code. some enhancement would include a better sound generation like the excellent as3fxr by my fellow elevator pitch sibling Thomas Vian or some effects.

anyway it is a proof of concept, I still can’t understand how to control the sound generation and anyway I suck at sound…
enjoy :)

icosahedron for pv3d

on Aug 22nd, 2010
about: 3D, geometry
feat. ,


a couple of weeks ago, somebody asked me how I would do an icosahedron in 3D, to which I answered “dunno, maybe I’d follow something that explains how to build it”, which I did thanks to that person :)
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2 “new” 3D “primitives”

on May 25th, 2010
about: 3D, actionscript 3, geometry
feat. , , , , ,

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