HIDIHO!

giving something back to the Flash community

song of the forklift

on Aug 26th, 2010
about: Uncategorized
feat. ,

today frank twitted a link: the sound of sorting algorithms

simply brillant.

so I’ve quickly put together a sample file to read the sound a of a 3D object.

you can slide or click the slidebar to seek some vertices, the panning is done according to the vertex’s X position, the frequency of the Sound is based on its Y & Z values.
there are funny sequences like the wheels or the seat.
I can’t remember where I found the forklift’s model :/

as I’m really not into sound or music, I’ve used Keith Peters’ Tone class pretty neat piece of code. some enhancement would include a better sound generation like the excellent as3fxr by my fellow elevator pitch sibling Thomas Vian or some effects.

anyway it is a proof of concept, I still can’t understand how to control the sound generation and anyway I suck at sound…
enjoy :)

smooth and smoother

on Aug 23rd, 2010
about: graphics
feat. , ,

for some expirement I’m working on, I want to build a RGB colorspace ( = cube ).

the hexagon is drawn using a 2*2 pixels pattern and the drawtriangles method. it is conveniently smooth. the swatches under the hexagon show the pattern stretched to a 50 * 50 square using Bitmap.smoothing = true and below a 50 * 50 square drawn using the same pattern and beginBitmapFill + drawTriangles. the results differs greatly.

I never had a chance to notice that and I needed to share it with the world ^^’

icosahedron for pv3d

on Aug 22nd, 2010
about: 3D, geometry
feat. ,


a couple of weeks ago, somebody asked me how I would do an icosahedron in 3D, to which I answered “dunno, maybe I’d follow something that explains how to build it”, which I did thanks to that person :)
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lost in the haystack

on Aug 19th, 2010
about: text
feat. , , , ,


this one’s about Levenshtein distance and how to find a needle in a haystack. again nothing revolutionary but might be of some use.
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