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geometry

3D volume distribution

April 2, 2017 by nico 2 Comments

I was doing some R&D for a project with my BROS Frank & David when I came across a problem I had thought of for a while but never tackled for real. the idea is to distribute (scatter) a set of random 3D points inside a volume, preferably an arbitrary mesh. distributing  random points in geometric volumes is … [Read more…]

Posted in: graphics Tagged: 3D, geometry

hydra

March 1, 2014 by nico 2 Comments

Hydra is a generative shadowplay. you can see it here http://barradeau.com/2013/hydra/ I had the idea of doing this for a long time and being unemployed due to Flash’s death, it turned out to be both a good way to learn HTML and the right time to do so. this article is about how it works, the … [Read more…]

Posted in: graphics Tagged: geometry

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